Wednesday, 22 October 2014
Monday, 6 October 2014
White Walker
Labels:
game,
gameofthrones,
head,
sculpt,
thrones,
whitewalker,
zbrush
Sunday, 5 October 2014
White Walker
Friday, 3 October 2014
New Project
I've not blogged for some time but it is due to the file size of my orc, I can no longer continue on it until my new laptop arrives next week to give me more horses to play with.
In the mean time I started a bust sculpt of a white walker. Only spent a few hours on this blocking out the main shapes but I'm pleased with the foundations I have at the moment.
Sunday, 14 September 2014
Saturday, 23 August 2014
Orc Sculpt - Zbrush
I was looking over more muscle anatomy and found a great diagram that really helped display what way and where the muscles are on the body. It is looking more anatomically correct now and I am much more pleased with the turnout.
Now to move onto the arms and legs so that the muscles on the chest will flow more into other muscles from the shoulders and leg muscles.
Friday, 22 August 2014
Orc Sculpt - Zbrush
Sunday, 17 August 2014
Orc Sculpt - Zbrush
Saturday, 16 August 2014
Orc Sculpt - Zbrush
Added a few more things to this sculpt.
most likely will add more piercings to the other ear and maybe eyebrow. Thinking about breaking a tooth as if he has been in a fight. Along with battle scars. I changed the jaw line as well as it was to far from the back of the ear and finally fleshed out some muscle tone on the torso.
Wednesday, 7 May 2014
Anatomy Study
I have been working on my anatomy study I did. The topology was all messed up from Dynamesh.
First thing I tried was to use decimation master to optimise the topology and then project it back onto the high poly model. This would keep all of the detail in the model and keep it fairly low to work with. Unfortunately it did not work as I got holes in the mesh when i tried to create it.
I then decided to use Zremesher to create a low poly model with only quads. This needed to have good edge loops around eyes and mouth areas, using the edge guide tool i drew in a few guides and hit Zremesher and within a few seconds had a new low poly mesh.
Created a clone of both high and low and projected them to create this new mesh that now has 6 levels of detail. once that was done I created some poly groups for the arms, legs, body and head.
Friday, 11 April 2014
Thursday, 3 April 2014
Saturday, 29 March 2014
Wednesday, 26 March 2014
Monday, 24 March 2014
Thursday, 20 March 2014
Wednesday, 19 March 2014
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