BA (Hons) Computer Games Art

Sunday, 14 September 2014

Orc Sculpt - Zbrush

Been a while since my last post but I have been working on the legs. Quite please with the outcome so far.

Still to come is the arms and then once it is all sculpted I will poly paint it and then add armour.

Saturday, 23 August 2014

Orc Sculpt - Zbrush

I was looking over more muscle anatomy and found a great diagram that really helped display what way and where the muscles are on the body. It is looking more anatomically correct now and I am much more pleased with the turnout. 

Now to move onto the arms and legs so that the muscles on the chest will flow more into other muscles from the shoulders and leg muscles.

Friday, 22 August 2014

Orc Sculpt - Zbrush

I started to work on blocking out the body. Adding in basic muscle mass so far I think it is going well.

Sunday, 17 August 2014

Orc Sculpt - Zbrush

Here is a wrap around of the latest version. Touched up a few bits.

Changed the eyes so that they were not as slanted. The back of the head was very pointed from the top view so that got sorted out. Dynameshed the teeth together and added a slight cracking kind of texture to it using the alpha.

Saturday, 16 August 2014

Orc Sculpt - Zbrush

Added a few more things to this sculpt.


most likely will add more piercings to the other ear and maybe eyebrow. Thinking about breaking a tooth as if he has been in a fight. Along with battle scars. I changed the jaw line as well as it was to far from the back of the ear and finally fleshed out some muscle tone on the torso.

Orc Sculp - Zbrush

Started working on another orc head this one has more character to it I think than the first one.

My aim is to get a sculpt finished so that I can work on poly painting.

Wednesday, 7 May 2014

Anatomy Study


I have been working on my anatomy study I did. The topology was all messed up from Dynamesh.

First thing I tried was to use decimation master to optimise the topology and then project it back onto the high poly model. This would keep all of the detail in the model and keep it fairly low to work with. Unfortunately it did not work as I got holes in the mesh when i tried to create it.

I then decided to use Zremesher to create a low poly model with only quads. This needed to have good edge loops around eyes and mouth areas, using the edge guide tool i drew in a few guides and hit Zremesher and within a few seconds had a new low poly mesh.

Created a clone of both high and low and projected them to create this new mesh that now has 6 levels of detail. once that was done I created some poly groups for the arms, legs, body and head. 

Friday, 11 April 2014

Head Sculpt

After messing around with the hair for a few more hours I came up with this. 

Head Sculpt

Started to use fibermesh in zbrush this is what i came out with.

Thursday, 3 April 2014

Anatomy Study

Most recent update to the male character.

Sorted out the fingers, I think they look much better now.

Made the head a little smaller as I thought it was still too big.

I also lowered down the bend behind the knee as I realised it was far to high and would not work with the position of the knee cap.